The “Enable order-independent transparency” option is already enabled in the project settings, but the issue is still showing. I was able to find an alternative by setting “Ray tracing” to “Translucency.” The Blur issue is indeed the cause of TAA. I’ve checked the “Custom depth” stencil buffer, and I think this would work, but I have 1k+ materials/mesh for my model, so I might have to apply this setting to all materials/mesh, which I think would really take much time. So, I am looking for a different approach that doesn’t really need much effort. But if there isn’t, then I think I have no choice