Hello everyone, I would like to know why the software crashes when I try to transform a blueprint actor of a tree into a static mesh. Thank you all in advance
Hi BigCambonz,
You’ll need to go into more detail on how to tried to do it.
By the sounds though - most trees are already a single mesh, so it’s possible the Blueprint is just referencing one of those - try opening the blueprint in the blueprint editor and look for a “StaticMeshComponent” in the left hand panel (BP outliner) - in it’s details it should point to the StaticMesh it’s using.
If you were trying with “MergeActors” - that’s a little buggy and sometimes crashes or produces unexpected results.
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You cannot create a static mesh from a blueprint.
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Interesting.