I’m using Unreal Engine v4.18.3 and am struggling to figure out how to communicate information such as strings/variables (one-way) from a blueprint to an Android app that I am writing. I have read about websockets and server/client approaches but I’m not sure which approach is preferred specifically for UE apps. I was wondering if anyone could provide a simple solution based on their expertise as this is an area that is completely unfamiliar to me. The communication will only be to a single device, and the device and pc will be sharing the same network and can even be connected directly (via usb for example) if that makes things easier. Any help would be appreciated. Thanks!