As stated, I recently set up translucency materials with Substrate.
I’ll preface this by saying I have researched the sorting issues with Transparency and have enabled all prerequisites for translucency distance sorting in the project.
However, when using a roughness value on translucent shaders it appears that I can’t get anything to sort properly and is drawing overtop of the roughness values. As shown below.
Does anyone have a fix for this that I am missing?