Translucent Windows w Emissive shine through objects

Heyo!

I have multiple stained glass windows in my scene, but the material shines through walls

and yes, the pillar’s material is a normal surface.

I already made a few tests and now I am certain that it’s the emissive color that causes the problems. How do I solve this?
Any ideas? thanks in advance!

Found the solution! Turns out you gotta disable “Include Translucent Objects” in your Post Process Volume settings under ray tracing