First of all, thank you for taking the time to create an example for me. Even better is the fact your method worked first try! ![]()
I have put together the 2 planes in a BP that I was working on (all parameters are adjustable from the BP) with a trimmed down version of the material, and everything worked as expected. I had to adjust the Custom node’s formula a bit however, as using .999 caused the ocean to disappear at the far end when zoomed out, with the boundary between giving off a lot of noise and flickering. Is there a minimum level you can recommend for value? I have pulled it down to .8 and the goes away without affecting the wave depth test.
The only concern I have with is the performance, I have noticed a fps reduction (basic 2k landscape, GTX 660 ti) from ~80 to ~70 fps, most of that is likely from using 2 planes, but how much performance concern is there for using a SceneTexture, is it similar to using a RenderTarget performance wise?
Thank you very much for your help on , I thought it had something to do with rendering order but did not know how to fix it. ![]()
**Edit - One last question, with method when using the Two Sided material setting, everything falls apart, and the banding becomes extreme. Is there a method aside from duplicating the meshes underneath to get around ?