I have a material that uses vertex color to switch between black and white to use in the opacity slot.
However, the transluscent shadows dont seem to take into account this. The shadows are the same no matter the vertex color (black or white) applied.
My scene is fully static.
A1: Transluscent material with all white vertex color; A2: Transluscent material with all black vertex color; B: Near transparent Material; C: Opaque Material.
A1-S: Shadow of A1; A2-S: Shadow of A2; B-S: Shadow of B; C-S: Shadow of C.
You can see that the shadow of A1 and A2 are the same, even when the opacity is not.