Translucent render order of refractive materials

Hello ,

This is to be expected. Translucent materials are rendered in order based on the position of the camera. We sort translucency per draw call by camera distance. Per Pixel would solve this but it’s very expensive and we do not support that yet.

If you navigate to the other side of the white cube is the non refractive material not on top of the refractive material?

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