I have some UI animations done in 3dsmax that I want to use as skeletal mesh animations but my problem is with the translucent sort priority.
Some elements looks behind and I cant find a good solution for this.
I cannot set sort priority per element inside a skeletal mesh and looks like this:
Ok…I found a solution…looks more like a hack than a workaround.
It seems the sort priority inside skeletal meshes is defined by the material index so what I did is set different material ID to the elements inside MAX (lower material ID for back elements and higher for front elements) and then just using the same material for all slots in skeletal mesh like this: