Translucent Materials behind Other Translucent Materials Ignore Refraction

Yep, all of that makes sense, thank you! It makes me wonder if this is something we’d have to try and write a custom solution for, or if this is something that we’ll have to give up on and design around.

I’ll keep messing with it (and shaders in general) to see if I can get the look and feel that I want without causing immersion-breaking effects like this.

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