Hi
I am trying to create a material, that is used as a path material. It is placed on a simple plane with 128 triangles, and stretched via a spline setup, which is tne placed a few untis above the ground.
The material is set to fade near the edges such that it will fade to the material below. In normal scene lighting it works like i intend to. But when i active a “flashlight”, which is set as a standard cone light in front of the character, it lights the mesh up in a funny way, like it is scattering the light along the mesh. As you can see the path is lit up behind the chars, and the ground besides the path is not.
Is it possible to remove this scattering effect, while still keeping the fading translucency, or how do i go about this. I am not interested in creating a landscape, as i also have rivers that follows the same procedure.
Thank you in advance