Translucent Material Function - Layered Car Paint Shader

Regarding real time reflection, yes it is possible!

Add a Scene Capture Cube component to the vehicle actor.

Create a TextureRenderTargetCube on the content browser, and assign the Scene Capture Cube component to update that texture.

On the material, add the TextureRenderTargetCube and as its UVs, add a Reflection Vector node. Connect this texture to the material’s Emissive.

There is an example of this in the Content Examples, I think it’s on the Reflections map.