Hallo,
I’m new in Unreal and new in this forum. So please be indulgent if my Questions silly, or I’m on the wrong place to Ask.
I created a model with Blender and wanted to make a little promo video. In Blender I had the problem that due to the denoising the video is flickering. I couldn’t find a workaround witch fixes this satisfying.
So I loaded my complete Scene in UE5 and it looks good. Except the 3D-Text with the Translucent Blend mode. I wanted to make a simple effect, that my text fade in and out. So I imported my text as fbx to UE5, made a simple PBR Material, with base color, metalness, roughness an normal map, and I controlled the opacity with a MaterialParameterCollection setup with keyframes in the sequencer.
First Issue:
As You can see, while the Material opacity is set to 1, a few triangles from the letter behind, shines trough the letter in front. And this while all normals facing outside, as You can see in the following screenshot:
Because days of troubleshooting, searching the net, and asking chatGPT were unsuccessful I created the text new, with the 3D Text plugin of UE. The triangle-issue is gone - BUT - in the next screenshot You can see, that there’s a strange “shine-through” effect, while the opacity is still set to 1.
So I changed my way another time, and set my Blender_imported text to a place, where the camera comes straight to the text, so that the effect that faces of the backside shine through the letter in front, can’t appear.
BUT, another problem appears! The next screenshot shows, how it looks in the UE5 viewport. This is ok for me:
Then I rendered the short video and as You see in the following rendered image, the text looks different.
Probably because reflections with GI, but I don’t now, and honestly I have no patience and desire left. I really hope You can help me at at least one problem, so that I can finish my short video.
Sorry for the long post, but I think it was a kind of self-therapie
Many Thanks,
raycord