Translucency?

You can use two meshes. One with a subsurface material and one with a translucent material.

Set the mesh with the subsurface material to not cast shadows and set the mesh with the translucent material to not render in the main pass.

See attached example of baked light using this technique.

  • Should say that there is a square hole cut out of the wall behind this mesh and that’s where the light source is.