Hello, it seems this hasn’t been solved yet. I’m making a subway entrance, part concrete/metal and part glass. Wanted to do this with a single material, set to translucent and just masked opacity as white in the concrete/metal parts. But I narrowed it down to exactly what has been mentioned in this discussion: a simple SM_DoorFrame mesh from the starter content, with a translucent material and opacity simply set to 1, has back faces rendered in front of front faces (only viewed from one side though).
I looked into layered materials, but it seems you can’t blend two materials of different types (one opaque and one translucent).
Is using a separate mesh for the glass parts the only workaround? Thank you.