Hello everyone. I’ve encountered this bug and I don’t know how to fix it. My M_01_Glass material affects the other parts of the model when I choose Translucent and Surface TranslucencyVolume and apply it. What causes this? How to fix this?
Where do you apply this material and may I ask why you are using a TranslucencyVolume?
It may be cause by the video memory being out of budget. Sometimes it looks alright during warnings and sometimes it breaks everything in my experience.
I’m using TranslucencyVolume so I can use Opacity, Roughness and Metallic links. As for the video memory being out of budget, this material gives the same result even if the video memory is ok and there is no warning.