Ive been having a problem lately when retargeting animation translation, before I used to use scaled or relative to get the pelvis on my characters to animate while maintaining the right distance from the ground but now using scaled/relative seems to do the same as animation translation without taking account of the scale different with the source target.
Am I missing some new step when importing the animations or retargeting?
If you want to let the pelvis move down when crouching and get a more realistic look, you can in the skeleton asset retarget the pelvis to animation, this will correct the flying crouching character ( I did find that the hard way) but in that case, all your root motion animations will get the boot!!!
I mean the capsule component will not move with your root motion animations!!!
I hope that this is fixed in later releases of Unreal Engine