Hi. I have a short question.
Relying on information from https://wiki.unrealengine.com/Landscape_-_Sizes_and_Height_Guide website a default heights are from -256m to 256. So, This is 512 possibly values, so how it can be saved in 8-bit heightmap?
I make a quick look to engine code, and the method Import from LandscapeProxy also reads 1 byte values ( padded zeroes are ignored ). Another question is how to load 16bit heightmaps ( i missed something? Import method is so looooong )
PS. Where I can find a variable that responsible landscape scale of Z axis?