Hi,
I am trying to create a character creater. The limb scaling is done via bone scale and translation. However I run in some problems with the physic bodies attached to the breast-, belly- and buttocks bone: When I translate them the physic bodies dont move along. When I enable physic simulation the bodies just snap back to their original position.
Here’s a video demonstrating my problem:
Edit: I actually fixed this by adding helper bones before the breast bones in the chain, set those to kinematic and applied all transformations to those.