transitioning to Blueprints from Unity and Uscript

I don’t know if this is the right section for this topic but since I struggle to learn blueprints I tried with another type of visual Scripting aka Uscript for Unity and I found it quite easy to understand. since Blueprints has the same event/action/Actors structure do you think the gap with Unity and Uscript could be bridged easily?
and what do you think is the best blueprints tutorial/book for beginners?

It’s similar, but uscript was meant to replicate Kismet from UE3 rather than Blueprints. Blueprints (and Kismet) are both far superior to uscript though so I would think you’ll find it easier.