Transitioning from a Sequence into gameplay

That’s a really good idea – but it’s not working for me. Even on a tiny Sequence, where I set it to Asset, play an animation, then set it back to Blueprint, the animation is still going.

I’ve tried setting and resetting his animation mode through an event track as well, without result.

He does visibly “flicker,” however, near the end of the Sequence when I set him back to Anim Blueprint, like he’s trying to revert to his traditional animation.