I have a project that currently works with the installed version of Unreal, i.e. I have a .uproject a .sln, code and data.
I’ve downloaded the source code for Unreal and I’ve built that. How do I transition my project to work with the source code version?
Do I need to copy my project alongside the engine code? Then the generate project files bat?
I assume I should end up with one .sln file that contains the engine source and my project.
I’ve had a good read through the docs and I’ve not found anything to explain this.
Any tips would be much appreciated.