Im working on an animation blueprint for a character i rigged in Mixamo. I decided to use the blueprints from the mixamo animation pack as a starting point.
you will see that its using an animation asset (Jump_from_Jog Asset). I have not been able to figure out how to make one and even when I followed this video: https://www.youtube.com/watch?v=bUQ83Szuh7E
youll see that he was able to make one at about 19:15. However, when I try it comes out as a green function node.
Can someone please point me in a better direction.
If you can’t get these “time remaining” nodes, it usually means that unreal doesn’t know of which asset it should draw the remaining time from. All the advice I can give you for this is to double-check that the state where the transition originates has an animation asset assigned to it. Like in this picture:
Then compile the blueprint, open the transition, right-click in an empty space and type either “remaining” or the name of your animation asset. You should get then get the “Time remaining” option in the drop-down list.