I got a simple AI driven character, who can stop on several “target point” actors and wait there for a specific amount of time: “AI Move to” with “Delay”.
I use a “Blend Space 1D” for “idle - walk”. If there is a “delay”, the character stops and after the “delay”, the character walks again.
My current issue is, that I want to add a second animation (currently another “Blend Space 1D”) on the “delay state”, like the head turns from right to left.
How can I manage that second animation?