Transition into Gameplay from Sequence and Retain Cinematic Camera Position

When I blend out of a level sequence I’m trying to maintain that world position of the cine camera into the gameplay camera.

So I’m trying everything to get the gameplay camera to match the cine camera position at the end of the sequence.

Keep State on the camera cut does not work.

I’ve tried adding stuff to the level blueprint to no avail. Any help is appreciated (this seems like it should be a fairly standard thing?)