[Transition Guide] 4.4 Transition Guide

Dear Everyone,

Once again here is my thread where people can post any issues and solutions they encounter for updating to the latest version of the World-Leading Best Most Amazing Game Engine in the World, UE4!


**FCanvas**

FCanvas has been moved from its own class file into CanvasTypes, and has massive improvements!

FCanvas::Flush should be replaced by: FCanvas::Flush_GameThread();

Plugins

the IModule file is now manditory, see my thread here for more info if you get any errors compiling your plugins

Rama

Using the “FPathFindingQuery” struct in 4.4 leads to an unresolved external symbol. Worked in 4.3. (I did add the AIModule to my build.cs)

Hey Guys!

I know it’s not all that important, but the only error I had was a function declaration.
For custom ‘AnimNotifies’ the function:



virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequence* AnimSeq);


Has been replaced by:



virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation);


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