In my game I have a first person animation for when a player harvests an animal after a hunt.
Currently the player has to line up their view to the dead animal before I allow them to trigger the animation.
I instead want to quickly transition the camera to a suitable location/rotation to perform the animation, and then transition back to their regular point of view.
I tried setting PendingViewTarget.POV.Location/Rotation on my camera instance to a desired position, but this doesn’t seem to do anything. Does anyone know how this can be done?
Thanks in advance.