I’m trying to figure out how I can get a transition between splines for my procedural generated endless runner game. The player should follow the spline along tiles to maneuver through the game. The idea was to keep track of the distance along the spline and when the player reached approximately the end of one tile maybe 90% along its length the character should start tracking to the start point of the next spline given. unfortunately I’m a little bit lost and I don’t know how to implement such a feature. Any help would be appreciated, gladly with a screen of a bp setup, too.
Thanks in advance