Hi ! So I’m fairly new to Unreal so maybe what I’m about to ask is super easy ^^
I’m working on an art project and for this project I need to make a character that morphs between diferent faces and bodies. I managed to do that just fine using morph target, but I also need to be able to do the same thing with the character skin material and I am stuck.
What I mean is that I have 25 textures images that I want to use for the character skin material, in order to be able to keyframe a transition from texture image A to texture image B, then to texture image B to texture image C, etc.
I am primarly working with Cinema4D and in Cinema4D I would just use a layer texture in the color slot of the material and put everything I want in the layer texture and then animate that.
So my question is : Is there a way to achieve that in Unreal ?