EObjectFlags::RF_Transient
makes it so that the object doesn’t get saved into the level.
UPROPERTY(Transient)
makes it so that the property never gets serialized or saved.
2 Likes
EObjectFlags::RF_Transient
makes it so that the object doesn’t get saved into the level.
UPROPERTY(Transient)
makes it so that the property never gets serialized or saved.