Transient BP variables can be instance editable - why?

In UE4, if you set a BP variable to “transient”, BP will also allow you to set that variable to “instance editable” and “expose on spawn”. To me this is contradictory, especially considering that if you edit the now exposed variable on an instance somewhere and reload the umap; the variable will be back to its default value. This is compounded by the fact that there are seemingly no blueprint errors or warnings related to this manipulation.

1 Like