Thank you. What exactly is “Runtime transmorphing” and how does it differ from real-time player customization?
Would also be interested in performance comparisons on a large number of characters (or at least a benchmark for Morpheus).
Thank you. What exactly is “Runtime transmorphing” and how does it differ from real-time player customization?
Would also be interested in performance comparisons on a large number of characters (or at least a benchmark for Morpheus).