Getting a crash often when using this on a skeletal mesh thats using uPysicalAimationComponent…
not sure if its the plugin or just me… I know unreal in general dislikes scaling physics bones…
I don’t have access to the log now, but will send a copy when I can… just wondering if there’s a fix or something for this yet or is this just sth on my end perhaps?
This is added onto the alsv4 system.