Here’s how it’s normally done:
- the button and the gate are in the same blueprint
- the
press E to do somethingshould be in the player BP or in the Player Controller
Input on actors is disabled by default. Enabling it is often not a great idea:
Unless you have a very specific scenario, and this is not it. It would / could work when the game is small and simple. But as soon as you scale things up, it will become difficult to control.
Here’s a couple of related tuts if you want to look deeper into how interactions can be done:
Good luck!
