transforme multiple meshes into instanced static mesh to increase performance ?

Hello

I imported a custome made building into UEFN, as you can see the windows are identical so i created a building prop blueprint using one of them, selected all the windows and replaced them with the blueprint, now i want to creat a several copies of the building, as you can see it countains many meshes, i read about optimisation that using (Instanced static mesh) is the best option when having multiple copies of the same mesh to optimise performance, so my question is is there a way to transformer all the meshes into instanced static mesh without going through them one by one ? and how to set it up ? and if doing so will it keep mesh destruction option same as building prop ?

Do players enter building, making a single mesh from many usually messes up the collision from the complexity

Each destructible piece needs to be a seperate prop.

What you did with the window is good.

Make sure you delete all other windows not used from the Content Browser, the windows listed in the outliner are instances of your single window blueprint.

I see in the content browser, you have meshes that look the same or mirrored.
Increasing performance will be best achieved at the moment by only having one of the same type of thing in the Content Browser and then using things like a -1 scale to mirror an instance of it in the Outliner.

The amount of things used in Content Browser is a way bigger hit to memory and performance than the same amount of instances of the same thing used in the Ouliner.

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Thank you very much you helped me a lot

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