Transformation Limit?

So I’m wondering is there a limit that should be followed when making transformations for a character? With that in mind, if I want to have 18+ transformations to my character, would it be better at that point to create a bp for each character or would it be better to store all 18 of these characters on one BP and make them visible based off when I would need them?
I have provided context in what I mean, but change the 2 different sphere’s to 18 different skellys.
Thanks!

You’ll want to probably do modular character meshes (Skeletal Mesh Merge) and have custom logic/abilities in actor components that are added at runtime based on character type.

You’ll only need a single character class that can be used for thousands of characters.

Will this work for say a fish creature and a Dino and also a pancake creature? I’m generalizing of course. These would all be skeletal mesh’s they are just hidden right now.

I also just realized I had said transformations, what I mean by that is completely changing the entire skeletal mesh and animations.

Sorry for late replay.

Yes you can have 1000+ different skeletons, skeletal meshes etc. Organizing it all is on you.

cool thanks