I’ve got 5.1.1 running and now my transform updates (location, rotation, scale) do not affect the object in the viewport while I’m dragging the numerical value. It only updates once I’ve let go of the value.
This used to change with the dragging – am I missing a setting somewhere?
Hey there @BitShapeSoft! The transform values are intended to update in real time for all movable actors, I wonder what’s going on.
Are you looking a the root of the actor?
Is the actor simulating physics?
Actually my issue was the opposite. Dragging the number box value did not update the object in real-time, only when I let go of the number.
But miraculously, it seems to have fixed itself. No idea why it wasn’t working earlier.
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