Hi, Ilgar Lunin!
I recently purchased a plugin and am trying to compile the project under win64. An error occurs during compilation. Can you tell me what you need to do, maybe what settings to compile the project?
Your project that you sent via the link is also not compiled for runtime.
Engine version 4.22.
UATHelper: Packaging (Windows (64-bit)): E:/Program Files/Epic Games/UE_4.22/Engine/Plugins/Marketplace/TransformTool/Source/TransformToolRuntime/Classes/GizmoBase.h(47) :
LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): E:/Program Files/Epic Games/UE_4.22/Engine/Plugins/Marketplace/TransformTool/Source/TransformToolRuntime/Classes/GizmoBase.h(118) :
LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): E:/Program Files/Epic Games/UE_4.22/Engine/Plugins/Marketplace/TransformTool/Source/TransformToolRuntime/Classes/GizmoBase.h(124) :
LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): E:/Program Files/Epic Games/UE_4.22/Engine/Plugins/Marketplace/TransformTool/Source/TransformToolRuntime/Classes/GizmoBase.h(128) :
LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
