The tool mutated into the editor mode plugin, and now can be distributed without a pain. Since this is the editor mode, the only place we can use this, is level editor viewport. And, in most cases, this is axactly where we want to.
Full list of features:
Preserve child transform
Duplicate with transform (Works outside the editor mode too!)
Arcball rotation
Arcball handles scale
Arcball appearance options
Translation and scale gizmos applies deltas locally
Center pivot based on selection bounding box
Editor preferences for cros session settings save
Choose whether to rotate objects around gizmo pivot or its own pivots
Key bindings
See the intro video
Another video where you can see no difference between rotations in editor and maya
Treat this post as general discussion place, ask anything, report bugs, request new features! Or hit me a direct message on my facebook page
The tool will be available on marketplace soon.
Cheers!:rolleyes: [HR][/HR]
Check out demo of my pal Alex where he utilizes transform tool and his magnificentplugin to animate a character inside the editor! Character rig is ideal example where “classic” transform gizmo indispensable. I highly recommend to check out allrightrig plugin if anyone haven’t seen it yet!!!
Thanks man) Screen space translation already exists, and it always been. There is a white sphere in the pivot of the translation gizmo. Go ahead and left mouse drag
Keep add new features! Trackball rotation mode. No mouse sphere projection, not limited by sphere diameter during drag. It is not as accurate as arcball, but can be useful maybe.
I’ve been looking for an easy way to add “polar coordinate” type gizmo for relative transforms to keep actors on the surface of a sphere. I want Z to be elevation from parent center, and X and Y to go along longitude and latitude. Would this API give me a leg up in this endeavour?