Any progress on the runtime gizmo tutorials/examples? Really would help smooth the adoption of this plugin by developers.
On a separate issue, after enabling the plugin, I’m able to manipulate any skeletal mesh on a Windows machine in runtime (as indicated by the handles showing up on any static mesh I click and the transform tool menu choices showing up in the screen upper right just like they do in the editor). However, I really need to use it on a linux box. Since Marketplace doesn’t exist on Linux, I copied the plugin out of the Windows machine’s engine plugin marketplace directory and plopped it into the same relative directory on my linux box. After starting Unreal Editor, the process sees the new plugin and forces a restart of UE. After that I can see in the editor’s Plugins menu that Transform Tool Plugin is enabled, but the Transform Tool tab doesn’t show up as a “Modes” tab in the editor. Likewise, the runtime tools don’t activate. I’m running with 4.21.2, same as on the windows machine.