Transform Rotation issue

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This is on the actor Blueprint. I set the character World Transform Location to a point (cone) behind the actor. That part seems to work.

I want to match the rotation of the actor the character is standing behind with that of the character. When I set the rotation with a 90 degree Yaw, it somewhat is in the right direction, but the next animation seems greatly influenced by the pre-SetWorldTransform Transform. I want the player character to be rotated in the same Yaw as the actor in front of the player. SetWorldTransform does not seem to work that way. What am I doing wrong?

I think I figured it out. I used Mesh instead of Root Component and it now seems to work.