I made a blueprint from a skeletal mesh, and now it’s a pawn blueprint. I’ve added a lot of sockets and components to it, and set them up properly. Now i want to make a playable character from it, is there a way to quickly transform one type of blueprint into another or do i have to create new character blueprint and make everything from scratch?
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in you class defaults, can you re parent to character? Might break a few things, but that’s faster to fix than starting from scratch. Character is a child of pawn, so might actually be ok.
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Yes, that worked. I had to reposition components a bit, but still this solution saved me a lot of time. Thanks!
Can you explain this a little bit? I’m doing the same sort of thing, but I’m not sure how to reparent to character. Thanks.
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