Transform Origin Actor - Preview in Editor

Hey all,

I’ve recently found out about the property “Override Instance Data” that allows to specify a “Transform Origin Actor” on a Level Sequencer Actor. This is very helpful to help us animate/move actors relative to a reference point in game but I’d like to be able to preview it in editor. It’s the only piece that’s missing to avoid having to manually attach every single actors in the sequencer to be able to properly preview the transforms.


I found this doesn’t work, the system just ignores the actor and plays the sequence in the original location. Does it work for you?

No it doesn’t that’s why I’m asking the question if there’s a way to make it work.

Not that I’m aware of I’m afraid. I gave up and did the whole thing with blueprints.