Transform only one bone from blue print

Hi how i can Transform only one bone from skeletal mesh in the blueprint?

Hello BulatSalyakhov,

Is it possible to change your ‘skeletal mesh component’ in your BP to a ‘poseable mesh component’? (you can assign a skeletal mesh to either)

I was only able to find nodes that can modify bones on poseable mesh components.

If you’re wanting a more advanced system you might be able to get results with control rig.

Cheers!

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its like a human giraf :smiley:

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dosent work, ue5.0, skeletal physics based mesh

i have a animation rotation but this dosent work with physics simulation

In my example I added the Poseable Mesh Component in the Components Panel (on the left) - I then set the skeletal mesh I wanted to use on that.

In this screen shot I think you’d need to ‘Set Skeletal Mesh’ with the return value of the ‘Add Poseable Mesh Component’

However I do not believe it is possible to simulate physics on a poseable mesh component. If you want to talk more about what you’re trying to accomplish we may be able to think of another solution.

2022-06-27_21-23-55

You mentioned wheels - are you talking about wheels/tires or steering wheels?

wheel is rolling angular physical from vector


this is rolling only from one vector
2022-06-27_21-36-19

if i turn on another vector whel rolling or turning not correctly rolling set both vector
and i trying turn wheel from bone i think this is suld be correctly work safe all driveable parameters but i cant find something for it, wheel connects looks like:
2022-06-27_21-44-03

what is poseable mesh component inside?
near mesh or blueprint root mesh?

I see, poseable mesh component is not a solution for this then.

Making and steering your own wheel ‘from scratch’ is a cool idea. (Reminds me of Besiege) But I think there will be value in checking out a few samples to see how they are handling steering + acceleration

Along with the default Vehicle Sample that comes with the engine I’d take a look at this pack and/or the new Chaos-Vehicle based city sample cars.

Hope that helps!

what is scratch?

Hehe, sorry for the idiom. It’s like creating something from nothing. (or in this case, setting up all of the fundamentals yourself instead of using pre-built vehicle systems)

yes its that stuff but i use default engine components and scratsh the systems for a vehicle

and then i cant simply turn wheel cuz its using locking vector, then i use kinematic physics not work, i just need something for turn one bone on skeletal mesh and vehicle system done.

plugins dosent work for this its same what i trying scratch

i fix it from animation

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