First of all, I have a grid system on the XY plane, where the tiles are all squares. Camera is set to Orthographic projection mode for isometric view, and spring arm is set with the rotation below.
Suppose there is a little house at grid position (4, -1), I have to make the sprite stands like this to obtain an isometric perspective when looking through the camera.
This is the result in game.
I would like to ask
- Is this the common approach to set up 2D sprites in an isometric view?
- Is there any better alternative which can have the same result?
The man in green is “standing” just like the little house, but this is fine as it does not have to be align perfectly to the grid.
Thanks.



