Transform Oddness

I’m working on a script to spawn enemies on an event, and for some reason if I try to change the default value of the Y rotation over 90 degrees, it sets something completely different. For example, if I enter 0, 100, 0, It becomes 180, 80, 180. If I enter 180, it becomes 180, 0, 180. I need this particular transform to simply be 0, 180, 0. Is there something I’m off on? Is there another way to set default rotation?

Most annoying thing to me is when I set a transform to something like 100 and it makes it 99.995868 or something silly.

hello,
without the blueprint it is hard to help but if it does an effect even if it is not the right one you hoped for you may can have the result you want by trying 270 or -90 and the other values in same idea to see the one does what you need. If it works fair, no one will look in your schrodinger box :stuck_out_tongue:

Just type in 100**.0** manually and it will never have to approximate integers to float for you.

Well, I don’t know about the OP though. Hard to say without screen shots or code. So I guess that it is a absolute/relative rotation problem.