I would like to lerp or create random objects with Transform between two transforms.
I added a min and max public Transform variable to my actor. As soon as I would like to set its rotation values above 90 degree, it always fills the other two values seemingly random numbers(or at least it changes the directions randomly). My goal is to set the rotations inside transform from -180,-180,-180 to 180,180,180.
For example after three -179 values the panel shows this:
If I add a separate Rotator variable, it works well in the actor details panel, I can set -180,-180,-180
This issue probably connected to/causes my other, totally different issue: I sweep a shape/rectangle via spline, nothing complicated, slice the spline x parts, get the transforms, generate mesh. But, as soon as blend the spline a little more it puts one or two twists in the mesh. I double checked the control points, I didn`t do this at all.
I attached two images about the unintended flips. I moved up a little the top control point on the second image.
P.S.: UE 5.1.1