Transform (Modify) Bone


All that is me replicating animations
what i cant figure out is how to replicate Bone Transform because its not part of the Animation State Machine

Ok, I’ll go other way.

We got that you are using controller to set Spine Rotation(somehow?).

Your problem is this:


Server has all controllers, clients only there own controllers
You can’t use controllers themselfs to rotate bones.
You need a proxy variable that will take this rotation and pass it to all clients.


You mean this

So you do have Set for Spine Rotation…

Yeah

Totally blanked on that

Read my comment with the graph, it should help you.


How is it that everything else can but Rotation of Pitch

It doesn’t use controller rotation. It uses capsule rotation.

Movement alone is Control Rotation

Nope, Controller afects the capsule. The capsule movement replicates.

image
This is settings for player character, it means controller’s rotation will affect actors rotation. And the actors rotation will be replicated. Controller isn’t replicated(except server)

If youre going off the capsule then how does my Crouch get replicated or my ADS

Crouch changes capsule hight

How would it do that, I would have to make that happen it wouldnt just do that based on Animation. The capsule is just a Collision

Character:


Rotation Variable is set to replicate.

AnimBP:

I get what you where trying to do but No it didnt work
even added it to the end of my line for Spine Rotation just to see if that would work
All that does is make the camera rotate freely from the character

But with that you gave me a idea

Nope didnt work

With your Idea @Shunitzo Ive got it to work


buttttttttt…