All that is me replicating animations
what i cant figure out is how to replicate Bone Transform because its not part of the Animation State Machine
Ok, I’ll go other way.
We got that you are using controller to set Spine Rotation(somehow?).
Your problem is this:
Server has all controllers, clients only there own controllers
You can’t use controllers themselfs to rotate bones.
You need a proxy variable that will take this rotation and pass it to all clients.
So you do have Set for Spine Rotation…
Yeah
Totally blanked on that
Read my comment with the graph, it should help you.
How is it that everything else can but Rotation of Pitch
It doesn’t use controller rotation. It uses capsule rotation.
Movement alone is Control Rotation
Nope, Controller afects the capsule. The capsule movement replicates.
This is settings for player character, it means controller’s rotation will affect actors rotation. And the actors rotation will be replicated. Controller isn’t replicated(except server)
If youre going off the capsule then how does my Crouch get replicated or my ADS
Crouch changes capsule hight
How would it do that, I would have to make that happen it wouldnt just do that based on Animation. The capsule is just a Collision
I get what you where trying to do but No it didnt work
even added it to the end of my line for Spine Rotation just to see if that would work
All that does is make the camera rotate freely from the character
But with that you gave me a idea
Nope didnt work