Hi,
if I understand it correctly then root motion on the animation is what drives the capsuel component of the character.
I do some IK offsets to my climbing animations in AnimBP to make them fit to dynamic heights of objects to climb. The climbing animations use root motion. In order to offset the root bone I use a Transform (Modify) Bone node in my AnimBP. This basically works, the root bone gets the offset. But the capsule does not follow along… meaning: Even though the animation drives the capsule the capsule does not get the offset apply by the Transform (Modify) Bone node.
Is this by design or is this a bug?
Cheers,
Florian