I’d like my characters head to rotate to one side, but i’m having problems. As the character moves around the world, the neck rotates all over the place. I’m using a Transform (modify) Bone on the characters Anim Graph with a Neck Rotation variable being fed into the Rotation.
Cool, glad you figured it out! You could also try using an additive pose, one for left and one for right rotation, and control the rotation amounts in the anim bp using a float. Might be easier than messing with a lot of math nodes.