I’d like my characters head to rotate to one side, but i’m having problems. As the character moves around the world, the neck rotates all over the place. I’m using a Transform (modify) Bone on the characters Anim Graph with a Neck Rotation variable being fed into the Rotation.
This is my character Even Graph:
Can anyone give me some pointers please? I’m guessing i’d have to get the relative rotation of the mesh? And add the 45 degrees on to that maybe?